Interactive nursery rhymes for Nick Jr
We designed three playful HTML5 interactions for a new Nursery Rhymes section on the Nick Jr website. The interactions are designed to enable 3–5-year-olds to co-play with parents and interact with Nick Jr brand characters while enjoying a fun family sing-along!
Furchester interactives for CBeebies
CBeebies asked us to produce a 10-day interactive countdown to their eagerly anticipated new show The Furchester Hotel. The idea was for the audience to meet the main characters – Elmo, Phoebe and the rest of the family – in advance of transmission, and build excitement for the show’s start date.
A new window was unlocked each day during the countdown, with each being used to introduce a character and allow the audience to interact with them via a small playful interactive. For example, one window introduces the character of Elmo and asks the audience to help him make the pig guest room messy – just how they like it!
Nick Kicks ‘infinite runner’ HTML5 game
We created a responsive HTML5 game for 6–12-year-olds to accompany Nick Kicks, the new football show on NickToons. The game features a selection of feature characters from the channel, including Spongebob, Breadwinners, Sanjay and Craig, Rocket Monkeys and Harvey Beaks who act as obstacles and add humour with their own unique personality and cheekiness!
Simple and intuitive gameplay allows kids to compete against friends or family. The further you run, the harder levels become – tap, swipe or click to test your skills to the max – can you get your name in lights on the leaderboard?
More about The Workshop
Our showreel distils many years of robust and diverse creativity into a single video, showcasing our work for KPMG, AXA, the RNLI, learndirect, National Geographic, CBeebies, BBC Bitesize, Parliament’s Education Service, Sheffield Hallam University and many others.
Puffin Rock – multi-level HTML5 game for 2–7-year-olds
We created a responsive multi-level game in HTML5 to support the launch of Puffin Rock, theming the game on the rich and lively environment of the show. Play centres around the main character Oona as she teams up with friends and siblings for fun and adventures in different locations on the island.
The game is a side scroller using either rolling terrain or the ocean floor. The background uses parallax to add depth and movement. In each level the player’s objective is to collect ‘rewards’, but Oona must be careful – there are hazards along the way…
One firm planner for KPMG
KPMG wanted a product that would allow senior executives to get a clear picture of comms-related activity across the whole organisation, so that ‘their’ projects could be scheduled for maximum impact.
We developed an integrated online calendar app that allows users to create, edit, approve and compare key projects, campaigns, launches and organisation-wide communications. It’s kept up to date by KPMG internal comms teams, who can log on to the system using their existing intranet credentials via single sign-on.
Your Interdependence Journey for National Geographic Education
We created this flagship interactive website for Geography Awareness Week. Simple, engaging interactions got schoolchildren thinking about the long and complex journeys made by everyday items – from mobile devices to jeans. Live data sets allow users to see which countries other people around the world depend on.
The project helped National Geographic move from desktop-only to responsive design, and from interactive Flash content to HTML5.
Lifesaving Gift for RNLI
The RNLI wanted us to develop a video to appeal to young adults and twentysomethings.
We were keen to show the RNLI’s community of everyday people doing extraordinary things to save lives at sea – every day, without pay.
We filmed right round Britain’s coastline, using a variety of lifeboat stations and persuading over 40 lifeboat crew, lifeguards and volunteers to take part.